You already know how the thing works though, right? As our original Eurogamer review summarised at the time, "it's one of those games". The cast, if a tad forgettable, are fully-voiced and fully-realised, adding an authentic gloss to your encounters. Whilst loosely based on those classic Grecian tales your grandparents used to watch on a Sunday afternoon, Titan Quest doesn't quite capitalise on the sweeping majesty of its legacy, but the world it paints is bright and beautiful to this day, with plenty of craggy caverns, stunning shores, and sleepy hamlets to explore. Unravelling across ancient Greece, Asia, and Egypt, your story - the tale of an anonymous, voiceless nobody with nowt but a knife and a pretty choose-your-own-colour tunic to your name - sees you make your way across the world, trying to keep those pesky Titans at bay. Though it released to a chiefly tepid reception, even that didn't stop the publisher doing what the other cool kids are doing: porting to Nintendo Switch. In 2016 - to celebrate its 10th anniversary - we were treated to the snappily-titled Anniversary Edition, then mobile ports, and earlier this year THQ Nordic brought it all to console for the first time, too. That didn't stop it getting the re-release treatment, though. Whilst it indisputably helped fans of the genre scratch a sorely neglected itch, it couldn't quite deliver the depth nor detail of Blizzard's seminal franchise. Thing is, a Diablo-clone is only ever going to be exactly that: a clone.
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